Whoever gains the most points available first wins the round. This game type is seen more during space battles, as Conquest usually rules it out on land battles. There is a special type of Assault mode on Mos Eisley, where the player can battle it out with Heroes versus Villains. Each kill counts as a point towards their team. Hunt is a game mode where players can battle with factions that aren't normally playable, but played a major part in the Star Wars movies.
Some factions that are playable in normal game modes are playable in Hunt, but only allow specific units. This involves Kashyyk Wookies vs. Empire Snipers , Geonosis Geonosians vs. Republic Snipers , Hoth Wampas vs.
XL is a game mode similar to Assault except you have to kill units to win the game with a lot of units spread throughout the map. XL is only available on Geonosis, Hoth and Kashyyyk due to their larger size in the Hoth and Geonosis ones it is simliar to their respective battles. XL is mostly available on custom maps made by modders, although it is only available on PC by default. They soon become known as "Vader's Fist". The campaign portion of the game puts players in control of the st, from their second battle on Mygeeto through the Battle of Hoth.
The st's first battle on Geonosis is the subject of the game's tutorial. All the space levels Coruscant, Kashyyk 1, Mustafar etc. Chapter 1: Fall of the Old Republic - This chapter takes place during the Clone Wars, as the st Legion attempts to defeat the Separatist droid armies and strengthen the Republic's hold on the galaxy. Emperor Palpatine has created a new Galactic Empire to rule in its place, and Darth Vader has taken command of the st, replacing Republic uniforms and equipment with Stormtrooper armor and weapons.
In these two missions a rogue Geonosian called Gizor Dellso has reactivated the Droid control beacon on Mustafar , and the st must go to the planet, shut down the droids, and kill the Geonosian engineer. These are the only missions that are Empire vs. The mission Changing of the Guard is Empire vs. In this storyline Kamino has been secretly growing a new Clone Army to fight back against the Empire.
Darth Vader hires Boba Fett for his knowledge of the inner workings of the Clone Facility, and sends the st to Kamino to destroy the Cloning Facility and growing cylinders. The PSP has 3 exclusive campaigns focusing on different areas of combat. The player has no allies on the battlefield but has unlimited lives.
Each campaign has 4 missions, in which heroes can be used. The player will start off as any main faction in the game and will have to progress around the galaxy claiming planets by winning battles. The player will have to conquer every planet to win and will face an AI, if not another player. The Training mission is the tutorial on how to play Battlefront II. It is the unofficial first level to the Rise of the Empire campaign, but can be skipped without taking anything away from the Rise of the Empire story.
Created by. Abdil Offline. Languages: English. Guide Index. Mod List. Dark Times 2: The Rising Son. Battlefront Extreme. Ultimate Battlefront: The Clone Wars. Battlefront Zero.
Conversion Pack. Mass Effect Unification. Pax Empiricae. Battlefront Republic Commando. SWBF3 Legacy. The Old Republic Remastered. Mods Geonosis childs play sides.
Mods Coruscant: Order Mods Jarell's Mods. Mods Death Star Reinforcement Fix. Mods YodaFan's Mod Pack. Mods Death Star: Assault. Mods Coruscant Campaign Mod. Mods Jedi vs. Mods Defenders of the Temple. Mods th Side mod. Mods Elite Clone Trooper Mod. Mods 78th Legion Mod. Mods hex edit. Mods Free Radical Graphics. Mods Jinglin' Town 1. Menu Screens Mini-Mods Total Conversions and Big Mods While their long-range sniper rifles make them effective units in dealing with infantry, they also make them the weakest units in taking out vehicles and enclosed turrets, being able to deal practically no damage to artillery.
Moreover, their rifles are light and quick at aiming even at close ranges, but the slow rate-of-fire and light armor make them nevertheless inefficient at directly facing groups of soldier units. Being the lightest troops in the game, they have the fastest speed at the cost of having the least endurance.
The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers or technicians who carry handheld shotguns and explosive detpacks , which, unlike the proximity mines of heavy weapon specialists, can be detonated remotely. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles.
Their shotguns are extremely deadly at close-range, but nevertheless the cost of rate-of-fire usually makes them inferior to the faster firing soldiers. Because of this, engineers mainly serve as support units for the main-line assault units. Their speed is secondary compared to that of snipers and are also second to them in terms of weakest endurance and defense. Star Wars: Battlefront II introduces an extra special unit class. Each unit within this class have their own unique set of weapons and equipment.
Each unit of this class has their own ability to affect those around them, either increasing stats of their teammates or decreasing health of enemies. In contrast to the other previous classes, a player must unlock 8 points in a battle before being able to use a unit from the first special class.
The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies.
The chaingun is, arguably, the best gun in the game, as it can quickly eliminate multiple enemies under its incredible rate of fire. However, it has a short delay before firing as its barrels spin up and is ineffective against vehicles and turrets, being comparable to that of the sniper rifle's power on vehicles.
Commanders carry a blaster pistol for short range protection and emergency use if their chaingun is overheated or did not have time to spin up. They can also use Rally to temporarily boost all nearby friendly troops' morale and increase their resistance to damage, thus a team is at its most effective when traveling with a Clone Commander. In addition, they have a recon droid to serve as short-range reconnaissance.
The recon droid, although is has a limited period of time before exploding, can defend itself with a weak blaster or a self-destruct mechanism. Unfortunately, deploying a recon droid renders the user immobile and completely vulnerable to enemy fire while the droid itself is often destroyed while preparing to self-destruct, at which point it must remain immobile before detonating. Magnaguards are advanced droids that carry an arsenal of explosive weapons.
Their Bulldog RLR's missiles can lock onto an enemy even infantry and kill in one to two shots, or they could be launched rapidly without locking on. Their radiation launchers are ballistic weapons that dispense projectiles similar to grenades, and is itself a type of grenade launcher, but with almost no splash damage.
Like the clone commanders they carry with them recon droids for reconnaissance. However, the Magnaguards' weapons have limited ammunition and a slower rate of fire, meaning that they are best used to provide supporting fire to supplement its allies. Moreover, they are equipped with one-use neuro poison dispenser, which slowly reduces the health of all nearby units except droids once activated, thereby eventually causing inevitable death.
Imperial officers have an arsenal similar to the Magnaguard's. Their primary weapon is a sonic blaster, quick-firing blasters with a wide-range but very low power, as is typical of sonic weapons in Battlefront. Alongside this sonic gun is a mortar launcher, which fires grenades that can either explode on impact or delayed with a charged setting to allow ricochet. Just like the previous two units, Imperial officers are also each equipped with a recon droid.
Their Rage bonus temporarily augments the firepower of nearby allies, thus serving most effectively when traveling in a group with friendly troops. Like the Magnaguard, the Imperial officer's weapons have limited ammo and a slow rate of fire, making them more of a support class to allies. Bothan spies are units equipped for mostly stealth and strategic purposes. Their primary weapon is a short-range incinerator rifle that can quickly take out groups of enemies with increasing firepower. Despite its high rate-of-fire, however, the incinerator nevertheless takes more time to kill than a standard blaster rifle would in some cases.
Because of this, it is usually used in conjunction with their stealth field generator, which allows them to become invisible. While invisible, a Bothan spy can utilize ambush tactics on their unaware enemy or capture command posts unseen.
However, the user would be immediately forced out of stealth the moment they fire a wave of incinerating blasts, and if timed incorrectly, they can easily be taken out by a group of soldiers.
Unlike the previous three special units, the recon droid is replaced with a sticky time bomb that detonates with a large concussive blast after 5 seconds. These bombs can be planted on an unsuspecting enemy turret. Finally, Bothans have the ability to gradually regenerate the health of all nearby comrades. Like the previous class, the second group of special units also defy categorization in terms of weapons and abilities.
Therefore, each unit has their own strengths and weaknesses but cannot be used until a player earns a total of 12 points in a battle. Clone jet troopers' main advantage is their agility, granted to them by their jetpacks, which allows them to quickly traverse great distances and gives them advantageous position over the enemy. Their EMP launchers fire devastating blasts of electromagnetism which, though slow-moving, can kill an enemy in one shot and eliminate a droideka's shield in two.
They are equipped with a rapid-firing commando pistol as a sidearm, which is stronger than the regular blaster pistol. These units can be used to sneak up behind enemies using their jetpacks and ambush them from behind, then spring away to safety while they reload. They are the Republic's answer to the CIS droideka due to their agility in dodging the devastating laser bolts from destroyer droids and their EMP launcher's effectiveness in taking down their shields.
However, they have gone down in defense and endurance since the previous game, and the electromagnetic blast radius of their EMP launchers also have a smaller splash damage radius than before. To accommodate their jetpack, they are impervious to fall damage. Droidekas are arguably one of the most powerful special units in the game.
Their twin repeating blasters are one of the most devastating in-game, and their personal shield emitters give them one of the strongest defense. Using their shield in conjunction with their blasters, they can easily mow down multiple troops. Because of this, they are well-suited to massive firefights.
Their shields can also be used to protect allies behind the shield and allow them to reload weapons. The droideka is not without flaws, however. It can not enter vehicles, as the manual states that the droideka itself is considered a vehicle. Its shield lasts for twenty to thirty seconds and can quickly be dissipated under fire from large groups of enemies.
Additionally, they must be rolled up into a ball in order to travel quickly from place to place. Although fast, they are completely vulnerable when in this mode, as they are unable to raise their shield or fire their weapons. To attack, they must be deployed into their open configuration, at which point they would be one of the slowest units in the game, only being able to move at a very slow speed and also having a limited horizontal rotation rate.
The dark trooper is the Imperial counterpart to the jet trooper. Their jump-packs can boost them off the ground very quickly, but unlike the jet trooper's jetpack, it sacrifices accuracy for speed and height.
Their powerful arc casters fire a mid-ranged, wide bolt of electricity, which, when charged, can "arc" from one unit to up to four other units. They also carry a fast-firing commando pistol as a sidearm and, like the jet trooper, they can be used to gain an advantageous position over an enemy or ambush them from behind.
As a result of their jump pack ability, they do not sustain fall damage. The Wookiee warrior has the most stamina of all units, about twice of that of a normal soldier, which makes up for their lack of speed and slow-firing arsenal. Their high endurance makes them able to withstand far more damage, sometimes being able to survive even a grenade.
They are heavy hitters, with a unique bowcaster that can fire a spread of deadly shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster features a scope with two zoom capabilities and can be used as an effective sniper rifle when charged and zoomed. They carry grenade launchers that fire ballistic grenades, which explode after a few seconds when making contact with the ground. They also carry 4 thermal detonators to clear up large groups of enemies, and a recon droid to scout an area.
The Pilot Class is used to launch assaults in space. Pilots are most useful in the cockpit of a starfighter, being able to automatically repair any ship they occupy. On the ground, they are each equipped with a commando pistol, time bombs, and fusion cutters. Although much more practical piloting a starfighter than fighting on-ground, their time bombs are the most effective at taking out critical systems from the interior of a capital ship. Their stamina, defense, and speed are roughly equivalent to that of an engineer.
The marine class is a standard division of troops in most armies. They are trained to defend their capital ship in the event that it is boarded by enemy troops or to do vice versa. Marines are armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.
Because they lack the ability to automatically repair any starfighter they occupy, they are not recommended to be used as bombers or dogfighters. Instead, they are most useful in raiding the enemy cruiser.
On certain levels, certain characters have outfit changes to match the environment or as seen in the Star Wars Movies. The following lists the levels where the classes have a special outfit instead of the standard that is used on all other maps. Players can earn weapon upgrades, depending on the soldier type. All reward weapons excluding the Guidable Rockets replace an existing weapon.
A prime example is the AWARD sniper rifle-the beam is ineffective in some situation where the regular sniper rifle is fine. In the event of trying to snipe a target from the top of a turret for example, where a head shot would be required, the AWARD rifle disregards headshots, but delivers an almost always instant kill body shot instead. Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits. After fulfilling the goals set in the Hero Options screen e.
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