Yes, most likely. This mod adds some recipe Defs and RimWorld handles removing and adding them pretty well. The outputs of the recipe are the items from the vanilla game, so this mod is not needed for anything that it produces. It just adds some recipes to some workstations. I am working on a Feed The Colonists standalone game yes, really , when I have more information to show I'll post it on my twitter postrobcore and my blog.
I first released this mod in and I can't believe how many people have downloaded it over the years. The most popular mods for the most popularly modded games tend to be aesthetic mods that tweak the look and sound of a game.
Take Skyrim , one of the most heavily modded games of all time, and take a look for some of its mods. But a picture is worth a thousand words. Click the images to enlarge them if you want to bask in all the improvements. Audio mods are only popular in some games, but they can do interesting things. Some mods focus on decreasing visual quality, to allow games to run better on underpowered hardware or simply increase the frame rate for a more buttery feel.
Many competitive players reduce graphical quality just enough so that the important details are still visible, but the framerate can be as high as the hardware will allow it to be. Fixing bugs and enhancing system compatibility are the key reasons for technical modding. Sure, it may feel like every classic game is getting an HD remaster this week, but not all fan favorites are so lucky.
A supportive modding community can help add a much-needed layer of modern polish. Playing the older games on modern monitors results in ugly black bars surrounding the picture, or worse, visual stretching and distortion. Big difference, eh? Some mods take aim at player-discovered bugs.
Other games, such as Star Wars Knights of the Old Republic: The Sith Lords , may contain unfinished content, causing some weird dead ends in gameplay and storytelling. Communities have banded together to resolve these in different ways, such as The Sith Lords Restored Content mod , which utilizes unused assets in the original game as well as original efforts to effectively close off the loose ends.
Gameplay mods change how you play a game, covering aspects like difficulty scaling, character progression systems, control schemes, adding or removing certain mechanics, or even interface changes. All this will take some time as im back to working extra hours at work again due to a few people quitting in key positions yay for me having to play manager again T. But hopefully once things go back to normal ill have more freetime.
Updated the launcher. You can now join servers with passwords. Thank you Robson for bringing that to my attention. You know that is something I have overlooked lol. In the next update ill add an area to input a password. If anyone is wondering when the next update will come it will be a while. Im currently in the process of moving to a new home.
Once I move I wont have internet for a few days to a week. Once I get all moved and internet back ill be hammering out the next update. Thank you very much for everyone who has tried this launcher so far. If you like it please let me know what you like about it or what you mainly use it for. Home All Mods Log in. When packs are created from the server list it will make a password file with whatever password you inserted into the password field.
The pack selection on the main tab will now use a password from a password file in the pack when joining the packs server. A black, empty "world" will pop up, but that's all we need. Back to the Art Manager. Like here. In your Sources , navigate to the Maps subfolder and right-click the main. A small window will pop up, just click OK. Now in your Assets , navigate to the Maps subfolder once again and double-click the main.
The file should now be have a small red tick mark to the left. Once you Build the mod again, you have a fully functioning, albeit empty bounce mod! You can also use these steps to create the base for your very own mod, but that's not what we want here.
We want to merge two mods, and for that, we need to access their database record files. Start with downloading and locating the mods you want to merge. In this example we'll merge Xmax and LootPlus Inside the Xmax folder are several versions, so we pick one and go with "x3" and search for the x3. Now we would use the ARZ Extractor to get to the dbr files, but we're lucky, because the loose files are included in the mod!
The reason for this is that including the uncompressed loose files in bigger mods would blow the size up immensely. But all's not lost, that's what the ARZ Extractor is for. In the database subfolder of the LootPlus mod, locate the LootPlus. Then we fire up the ARZ Extractor. This here thing. Locate the LootPlus. I recommend a subfolder in the ARZ Extractor itself so you always know where stuff is. Don't forget to create a new folder for each mod! Once it's done extracting, go into said folder and there it is: records.
IMPORTANT: If you try to merge mods and are asked if you want to overwrite files, that means that both mods contain changes to the same files and are not compatible without some extra work! I'll get to that later. The two mods in the example will not have that problem, though, and now all the files we need are where we want them. Note that this only describes the go. For the full set of modules available to a build, use go list -m -json all.
See go list -m. For example, a tool can obtain the go. Tools may also use the package golang. The go mod graph command prints the module requirement graph with replacements applied in text form. Each vertex in the module graph represents a specific version of a module.
Each edge in the graph represents a requirement on a minimum version of a dependency. Each line has two space-separated fields: a module version and one of its dependencies.
Each module version is identified as a string of the form path version. The main module has no version suffix, since it has no version. The -go flag causes go mod graph to report the module graph as loaded by the given Go version, instead of the version indicated by the go directive in the go.
See Minimal version selection MVS for more information on how versions are chosen. See also go list -m for printing selected versions and go mod why for understanding why a module is needed. The go mod init command initializes and writes a new go. See Module paths for instructions on choosing a module path. If the module path argument is omitted, init will attempt to infer the module path using import comments in. If a configuration file for a vendoring tool is present, init will attempt to import module requirements from it.
For example, if multiple packages within the same repository are imported at different versions, and the repository only contains one module, the imported go. You may wish to run go list -m all to check all versions in the build list , and go mod tidy to add missing requirements and to drop unused requirements.
It also adds any missing entries to go. The -e flag added in Go 1. The -v flag causes go mod tidy to print information about removed modules to standard error. This includes packages imported by tests including tests in other modules. Note that go mod tidy will not consider packages in the main module in directories named testdata or with names that start with. If the -go flag is set, go mod tidy will update the go directive to the indicated version, enabling or disabling module graph pruning and lazy module loading and adding or removing indirect requirements as needed according to that version.
By default, go mod tidy will check that the selected versions of modules do not change when the module graph is loaded by the Go version immediately preceding the version indicated in the go directive. The versioned checked for compatibility can also be specified explicitly via the -compat flag. When vendoring is enabled, the go command will load packages from the vendor directory instead of downloading modules from their sources into the module cache and using packages those downloaded copies.
See Vendoring for more information. Note that go mod vendor removes the vendor directory if it exists before re-constructing it. Local changes should not be made to vendored packages. The go command does not check that packages in the vendor directory have not been modified, but one can verify the integrity of the vendor directory by running go mod vendor and checking that no changes were made.
The -v flag causes go mod vendor to print the names of vendored modules and packages to standard error. The -o flag added in Go 1. The argument can be either an absolute path or a path relative to the module root.
To perform this check, go mod verify hashes each downloaded module. Otherwise, it reports which modules have been changed and exits with a non-zero status. If a hash is missing from go. See Authenticating modules for details. In contrast, go mod verify checks that module. This is useful for detecting changes to files in the module cache after a module has been downloaded and verified.
However, go mod verify may download go. It will use go. The output is a sequence of stanzas, one for each package or module named on the command line, separated by blank lines. Each stanza begins with a comment line starting with giving the target package or module. Subsequent lines give a path through the import graph, one package per line.
If the package or module is not referenced from the main module, the stanza will display a single parenthesized note indicating that fact. The -m flag causes go mod why to treat its arguments as a list of modules. Note that even when -m is used, go mod why queries the package graph, not the module graph printed by go mod graph.
The -vendor flag causes go mod why to ignore imports in tests of packages outside the main module as go mod vendor does. By default, go mod why considers the graph of packages matched by the all pattern.
This flag has no effect after Go 1. If no files are named on the command line, go version prints its own version information. If a directory is named, go version walks that directory, recursively, looking for recognized Go binaries and reporting their versions.
By default, go version does not report unrecognized files found during a directory scan. The -v flag causes it to report unrecognized files. For each executable, go version -m prints a table with tab-separated columns like the one below. The format of the table may change in the future. The -modcache flag causes go clean to remove the entire module cache , including unpacked source code of versioned dependencies.
This is usually the best way to remove the module cache. The -modcacherw flag accepted by go build and other module-aware commands causes new directories in the module cache to be writable. For example, the command below sets it permanently:. Several commands allow you to specify a version of a module using a version query , which appears after an character following a module or package path on the command line.
Except for queries for specific named versions or revisions, all queries consider available versions reported by go list -m -versions see go list -m. This list contains only tagged versions, not pseudo-versions. Versions covered by retract directives in the go. Release versions are preferred over pre-release versions. For example, if versions v1. Other queries will report an error. Module-aware Go commands normally run in the context of a main module defined by a go.
Some commands may be run in module-aware mode without a go. See Module-aware commands for information on enabling and disabling module-aware mode. Redirects 3xx are followed. Responses with status codes 4xx and 5xx are treated as errors.
The error codes Not Found and Gone indicate that the requested module or version is not available on the proxy, but it may be found elsewhere. The list may include the keywords direct or off see Environment variables for details. List elements may be separated by commas , or pipes , which determine error fallback behavior.
When a URL is followed by a comma, the go command falls back to later sources only after a Not Found or Gone response. When a URL is followed by a pipe, the go command falls back to later sources after any error, including non-HTTP errors such as timeouts. This error handling behavior lets a proxy act as a gatekeeper for unknown modules. For example, a proxy could respond with error Forbidden for modules not on an approved list see Private proxy serving private modules. The table below specifies queries that a module proxy must respond to.
This allows modules example. Returns JSON-formatted metadata about a specific version of a module. The Version field is required and must contain a valid, canonical version see Versions. The Time field is optional. If present, it must be a string in RFC format. It indicates the time when the version was created. The go command prefers, in order: the semantically highest release version, the semantically highest pre-release version, and the chronologically most recent pseudo-version.
This content is cryptographically authenticated using go. Even when downloading directly from version control systems, the go command synthesizes explicit info , mod , and zip files and stores them in this directory, the same as if it had downloaded them directly from a proxy. The go command may download module source code and metadata from a module proxy. The GOPROXY environment variable may be used to configure which proxies the go command may connect to and whether it may communicate directly with version control systems.
Downloaded module data is saved in the module cache. The go command will only contact a proxy when it needs information not already in the cache. For example, go build follows the procedure below:. When the go command computes the build list, it loads the go. If a go. These requests can be tested with a tool like curl. For example, the command below downloads the go. In order to load a package, the go command needs the source code for the module that provides it.
Module source code is distributed in. If a module. Note that. The go command may need to download go. Additionally, if a Go project does not have a go. Synthetic go. If the go command needs to load a package not provided by any module in the build list, it will attempt to find a new module that provides it. The section Resolving a package to a module describes this process. In summary, the go command requests information about the latest version of each module path that could possibly contain the package.
For example, for the package golang. Only golang. If more than one module provides the package, the go command will use the module with the longest path. After downloading a. If the hash is not present in go. If the computed hash does not match, the go command reports a security error and does not install the file in the module cache. See Authenticating modules for more information. Note that version lists and version metadata returned for. Most modules are developed and served from a version control repository.
In direct mode , the go command downloads such a module with a version control tool see Version control systems. This is useful for organizations that want to serve modules without exposing their version control servers and for organizations that use version control tools the go command does not support.
See Finding a repository for a module path for details. For example, suppose the go command is attempting to download the module example. The server responds with an HTML document containing the tag:. The go command may download module source code and metadata directly from a version control repository.
Git, Subversion, Mercurial, Bazaar, and Fossil are supported. A version control tool must be installed in a directory in PATH in order for the go command to use it. See Environment variables for more information. When the go command downloads a module in direct mode, it starts by locating the repository that contains the module. If the module path has a VCS qualifier one of. For example, for the module example. The go command will guess the protocol to use based on the protocols supported by the version control tool.
For example, for the module golang. The go command follows redirects but otherwise ignores response status codes, so the server may respond with a or any other error status.
It must be a prefix or an exact match of the requested module path. See Serving modules directly from a proxy for details. As an example, consider golang. GitHub and other popular hosting services respond to? After the repository URL is found, the go command will clone the repository into the module cache. In general, the go command tries to avoid fetching unneeded data from a repository. However, the actual commands used vary by version control system and may change over time.
For Git, the go command can list most available versions without downloading commits. It will usually fetch commits without downloading ancestor commits, but doing so is sometimes necessary.
The go command may check out a module within a repository at a specific canonical version like v1. Each module version should have a semantic version tag within the repository that indicates which revision should be checked out for a given version.
If a module is defined in the repository root directory or in a major version subdirectory of the root directory, then each version tag name is equal to the corresponding version. For example, the module golang. This is true for most modules. If a module is defined in a subdirectory within the repository, that is, the module subdirectory portion of the module path is not empty, then each tag name must be prefixed with the module subdirectory, followed by a slash.
The version v0.
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