Includes an optional Fallout 3-style version, including robot and super mutant spawns. Adds a new creature to the wasteland: Cazaclaws! Part Deathclaw. Part Cazador. All ugly. This mod attempts to emulate FO4 robobrains adding them an eye and animated bubbles to its dome.
An overhaul of the New Vegas Supermutants, which should make the few occasions you can fight them a much more dangerous endeavor. Also includes an optional version giving a chance to encounter Super Mutant Overlords where Super Mutant Masters would spawn.
Lakelurk High-Quality Replacer. This mod replaces lakelurks, mirelurk kings, and the swamplurk queens with a high quality, next-gen model and 4k textures. This mod adds feral ghoul children to the Mojave.
They have been added to the leveled list and will spawn randomly among feral ghouls adults. Adds the Fallout 4 burrowing functionality, Cazador nest, and a few new creatures. Complete with an MCM to toggle parts of the mod you do and don't want. Oh my! A Friendly Deathclaw alpha male has decided to call Goodsprings home! That will definitely make this town safe Radioactive Tumbleweed Cut Content. Integrates Prodlimen's lore-friendly creatures into the game via script as enemies.
TTW Versions available. INI config options available. Gives the Mister robots animated Iris eyes like in FO4. I also fixed a few things that were bugging me about the mesh. Version 4 is a big update. Cats spawn less frequent and attack each other housecats vs wildcats. Ravens Give XP and Respawn. Very simple 2 minute mod, Does what it says on the tin.
Modifies the standard raven to be level 49 and give more XP, and also checks respawn box. Does not modify their stats, so they're still one shot kills, and I can't quite remember if I modified the other types. Now you have an excuse to waste ammo. Rename Fire Ants to 'Spicy Boi' meme. Current section. This list will go over 10 of the Strongest robot mods in the Automatron DLC to help players decide how to make the most powerful mechanical buddy that also fits their own unique play style.
From cryogenic guns to Mr. Handy torsos, here are 10 of the best robot modifications in the Automatron DLC! Every Fallout player has battled an Assaultron and wanted one of these powerful robots for themselves.
This mod lets players live out that dream. The Assaultron head laser adds the powerful laser that wastlanders fear to the robot's arsenal of attacks. It doesn't get much stronger than this mod! This is one of the strongest robot modifications in the DLC because it adds the ability for the player's robot to attack with its head.
Mechanics will want to make sure to consider this head as an option for their personal robot pal. Plus giant laser blasts are really cool! The Cryojet is a hand modification that players can apply to their robots. It lets the robot shoot cryogenic blasts that freeze enemies and deal large amounts of damage. Every Fallout 4 player that has used the cryolator weapon knows just how powerful frost damage can be in Fallout 4 which is why this mod is a must-have for robot enthusiasts.
This modification only requires the first rank of the Science perk to craft. Because it is so easy to obtain while also being extremely powerful it deserves a spot as one of the best robot modifications in the entire DLC.
The Gamma Gun modification adds a powerful radiation inflicting weapon onto the robot's arm. Radiation is strong against human enemies such as raiders and will easily irradiate and kill them quickly. Players that are sick of getting robbed by gunners should definitely add this mod to their robot. Unfortunately, this mod requires the third rank of the Science perk and the average player probably won't have it unlocked. However, for any scientists of the wasteland this modification will turn their robot into a powerful radiation weapon capable of taking out human enemies with ease.
The Minigun modification is yet another powerful weapon that can be attached to the player's robot companion. Miniguns are one of the most powerful weapons in the game and it only becomes stronger by being attached to a powerhouse robot. Handy torso and the Mr. Handy thruster. Only the left and middle thruster arm hands can be modded with ranged weapons, and only if no regular arms are attached to the torso.
The first Mr. Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S.
Skins Styles Utility. Allies Creatures and robots Factions Vendors. Ammunition Apparel and armor C. Administrators Account management Discord Vault Academy. Administration policy Article layout Canon guidelines Content policy Discussions forum Reference formatting User conduct.
Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Automatron robot mods.
View source. History Talk Fallout 4 overviews. Categories Automatron robot mods. Universal Conquest Wiki. Random encounters. Mechanist device x1.
Adhesive x1 Aluminum x2 Circuitry x3 Rubber x2. Adhesive x1 Aluminum x1 Ceramic x1 Circuitry x2 Rubber x3. Galactron Space head. Adhesive x1 Aluminum x2 Ceramic x1 Circuitry x2 Rubber x3. Armorer 1 Science! Space sentry head. Adds Mesmetron attack. Extra-long engagement distance. Superior accuracy. Robotics Expert 1 Science! Permanent, and cannot be removed once applied. Jezebel's head x1. Adhesive x2 Ceramic x2 Rubber x3 Steel x4. Head space armor. Copper x1 Screw x1 Steel x2. Circuitry x1 Fiber optics x3 Screw x4 Steel x5.
Adhesive x4 Fiber optics x3 Steel x5. Adhesive x4 Bone x2 Circuitry x2 Steel x6. Adhesive x4 Bone x2 Circuitry x4 Fiber optics x3 Steel x5. Adhesive x1 Ceramic x2 Rubber x2 Steel x2. Adhesive x4 Ceramic x8 Rubber x8 Steel x8. Adhesive x4 Bone x2 Circuitry x4 Steel x3. Adds bonus damage to Head Laser attack. Unstable: may break when used.
0コメント