When a huge trapped area is in place to the north of your base, you can destroy the hero gates. When that's done, head north along either edge of the map to find Asmodeus.
He will counterattack with most of his army. Wait until they're flailing in your traps, and then send your troops into his dungeon heart to crush him.
There are four other evil keepers to scrap in this scenario - and it can get messy. The trick, once again, is speed and surprise. Build efficient workshops and ensure all your creatures train well, are happy, and well fed. Claiming at least two nearby portals is no problem. Any more than that and you'll need to fight for them. Eventually, you can amass a formidable level three and four army.
Take them on a rampage using your call to arms spell. After thwarting the initial dwarf attacks, dig east and claim the graveyard. Knock around for a while, killing whoever you can while directing bodies to the graveyard five bodies make one vampire. When you've formed a mighty undead army, march north to ransack the hero keep. Use these bodies to bolster your army further. Eventually dig out the right side of the map to enter Malachai's Dungeon and kill him and his evil heart.
On this level it is important to keep your evil workers and the captured heroes apart. Build a separate dungeon for the heroes so they don't have to mingle with the Goblins etc, whom they hate. Monks are the key to this level as they are highly effective against Vampires stake in the heart and all that. To arrange a ready supply of them, capture the hero prison and torture room.
The only problem with Monks is that they are slower than the Vampires. To try to even things up a bit, drop a few cunningly placed traps.
Eventually Malleus launches a major assault. When most of that has been wiped out, it's time to head to his heart and well and truly trash it. A fairly small level, which is also quite easy. Attack sensibly, resting and healing your troops when they need it There's also Horny, of course. Use him when it's absolutely necessary for extra insurance. Once you've captured the mana sources, the goodly Lord is just to the north. Work quickly to rescue as many of your imprisoned Black Knights as possible.
Also, dig south to rescue Knud the mad Troll who's an ace trap maker. Use the Black Knights to free the rest of their kin and take the combat pit in the process. When the enemy forces attack, push them back towards their own dungeon, and move yours with you in the process.
In other words, sell your old rooms and build new ones. This means your monsters won't have so far to go to get paid, eat, and sleep. Head north to seize the unguarded portal. Make use of the gold on the way to build a combat pit. Next, take the southern portal guarded by Fairies. There are plenty of goodies to be found around here, so have a good sniff around before you launch your assault on the Fairy castle.
When you do finally attack, make sure it's from the west and that your route is well trapped just in case you need to retreat. Work your way through to the central rooms - trapping as you go - and then annihilate the main Fairy army and the Lord.
Stealth and cunning is the key here. Slowly claim the rooms around the centre of the keep by managing your Imps well. If they start scampering off claiming obvious territory, pick them up, or patrolling guards who will call reinforcements might spot them. When you uncover the portal, let your minions mass in an area to the north and then pull off the final assault against Lord Pureheart. Erect separate dungeons around each portal.
One should house the combat pit and training room, while the other should boast a library and workshop. Both dungeons should also have their own lair, hatchery and treasury. Nearer the dungeon heart, construct a prison, torture room and graveyard - but remember these rooms are tor the enemy keeper's creatures, not the heroes who you have to kill outright to curry the favour of the Dark Angels.
Now concentrate on the fight. The other keepers are also trying to gain the Dark Angels' help, so only attack keepers who are attacking heroes and thus stealing them. Only when you've enlisted the help of the Dark Angels can you defeat the rest of the keepers and gain the gem. Good training in the combat pit and clever use of traps gets you through this battle.
It's quite straightforward really: convert all the heroes you can, then attack the lesser keepers first and go for the daddy last. If you get into trouble, call Horny. Prince Balder can be trapped on an island by claiming the bridges he patrols. The other two can be trapped by attacking them simultaneously where their patrol routes cross. You are the dark lord Horny, and you must use your imps to dig out a dungeon for yourself.
Attract creatures to it by giving them a place to sleep and chickens to eat. Attract specialist creatures by creating rooms just for them, such as a library for wizards and graveyards for vampires. Each creature has his or her own special abilities that will allow you to take down the Good Knights that block your route to the outer realms.
The game play in Dungeon Keeper 2 is very dynamic where no game is similar to the last one, and there are plenty of different ways you can destroy your enemy.
For example, you can deny them of land bit by bit, or build up your forces and shock attack certain rooms and disappear before the enemy can mobilize. There are so many facets to the game that it is hard to describe the game play to people who haven't played it. As you progress through the game, the way you may destroy your enemies will become more complex. Language Preferences. You are currently browsing in the store.
Learn more. Read more. Included with and. Terms and Conditions. Version: v 1. Moero chronicle. Disney's hercules. Heaven Dust 2. Dungeon Keeper 2 is everything its predecessor was, only better and badder! It is probably one of the most addictive and fun games ever created; with tons of dark humor, smooth gameplay, and high replayability value.
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