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You can now use an Adult Dragon to power the power plant once it's repaired. It looks cool, and can turn Steaks into power! This will keep players from getting stuck on the science island before they find the titanium. I also made titanium and iron a little more common, so that first quest isn't too difficult if you go unprepared.

A bunch of minor improvements, like changing enemy speed to make melee combat more feasible, minecart rails were made cheaper and batteries draining one at a time. Fixed some bugs, including the looping sound bug drill, elevator. This is a major update about as big as the Sunset Haven the science island , with many new features and ways to use magic!

The full changelog is as follows: Fly a Dragon! You can now fly your dragon if you have one to the eastern magic island that includes many new structures, items, quests and enemies! The majority of the changes this update are on this island. New Magic Systems! Including more enchantment options and goggles that let you see hidden magic!

Armor Sprites - Armor will now appear on your player sprite when you equip it! Updated cloud saves, they now work on older browsers that don't support CORS or have cookies disabled should fix the problem where it always said Sync Failed for some players. Various bugfixes and improvements, including shrinking item name size so it never overlaps the count. If set, and the item doesn't have a name like a renamed familiar , it will show default name instead of the item name useful for conjugations or declensions.

NPCs now have operate, over, out, enter, exit blocks like structures. Added extends parameter to many xml tags, that let you quickly make a slightly modified item or structure. This update is the first of two general improvement updates. They might not add much new content nor the boss fights everyone's waiting for , but they do add a lot of minor features.

While I consider this a minor update, it does have a LOT of new changes, as you can see from the changelog below. The full changelog is as follows: Elemental strengths and weaknesses. All elements resist themselves, and follow this type table. We'll definitely be expanding on this system in later updates. Added more enchantments to the Forge Magic Island - including enchanting items from science island. Dragons can now live in the dragon lair.

This also makes it easier to fly between islands, and you don't auto collect the dragon when returning. Net capturing is no longer always successful - it has to do with the health of the enemy and the difficulty of the enemy, and makes the system more interesting. Eventually, this will lead to better nets and capturing more powerful familiars.

Improved item descriptions - they now show a lot more details. Added a Furnace, Campfire and Tent which are craft-able and very useful. You can also now place the anvil and workbench, setting up a pretty functional home away from home.

Fire weapons now deal damage over time. Enemies can now drop multiple types of loot and the Dragon drops Dragonblood. Backgrounds now cap so if you travel far enough out to sea, there is only open ocean.

The sailboat also now has the full player sprite layers too. This will help for the upcoming seafaring update. The Wyrm Queen now respawns.

This will let you get more Spirit Gems and Dragonblood if you need them. If your flying armor breaks, or you remove it, you now fall instead of getting stuck. This is also a way down from the floating islands.

You will take falling damage though, and be warned, if you fall into the ocean before the seafaring update, it's instant death! You can now rename the starting island. Talk to the farmer once you've completed all his quests. This is for fun, and it also lets you name your save file. Dragon-equipment has been balanced and improved, and you can now auto-feed and equip when it breaks assuming you have food and an alter gem handy.

You can now set which projectile to use by default for ranged weapons. Optimized island generation - it now doesn't stall for a while to load the new islands the first time on older computers. Other minor improvements and bugfixes. The world now slowly changes between night and day. You can rest in your hut to switch between day and night. This includes a lighting system which adds a lot of ambience to night and deep underground.

Light-producing items like torches are now more valuable. New night-only enemies. They are more dangerous than daytime enemies - so you might want to sleep at night if you aren't prepared for them. Custom character appearance.

You can now have different color skin, eyes, hair, and clothing. We'll eventually add additional hair styles and a gender option.

We also updated all of the equipment for this new system. New achievements have been added. Night time music. New items and enchantments, including backpacks and a new equipment slot for them , light producing items, and the upgraded workbench. Wyrms can now be familiars, and they increase your mining speed.

Coins are now stored in the coin purses, and you can obtain more than one coin purse to increase your coin limit. Equipment is now shown on screen so you can quickly see what is about to break. For mouse-using players, you can click it to perform equipment actions. Flight no longer takes stamina - instead it takes power or enchantment power. There is also now a flight weight limit to keep you from flying infinite weight.

A bunch of other minor improvements and bugfixes. Also, happy April Fools day everyone! The Mirrows boss fight is finally here!

This update includes a lot of improvements and upgrades to the science island. The full changelog is as follows: Confront the Mirrows! Can you beat them? Can you negotiate with them? What awesome rewards will you get for defeating them? New Caves There are now 4 new areas you can visit on the science island.

They contain a variety of rewards and challenges like the caves on the starting island. One cave doesn't appear to have much, but it will be a pretty important place in the future. You can now be turned into a cyborg. Cyborg enhancements are powerful, but they also restrict what equipment you can use until you have them surgically removed, so you lose flexibility. Computers added with story snippets that you can read if you want to learn more about the backstory. Science island music. There are now several townfolk who populate the science island so it doesn't feel like a ghost town.

Water now exists in game with a very simple simulation. You can't yet mine the sand to release it and flood your world, but soon you will be able to and this will also include some underwater mechanisms - right now if you cheat and flood your world, you'll instantly drown and die.

Disabling attacks is useful if you want them to save their feed in an area where they aren't effective against enemies, and Summoning them will instantly bring them to you if they get too far behind assuming there is space.

To avoid stun locks especially when being ganged up on by night time creatures , I added a few frames of stun invulnerability after being hit. While being attacked from both sides is still dangerous, you are now able to run and escape and you will never literally be stuck. In an unannounced mini-update 1. For those who were curious what would happen when they were activated, you can try them out now. The Old One boss fight is here! This update includes a lot of improvements and upgrades to the magic island.

Screenshots The full changelog is as follows: The Old One. It will save after you defeat it, and you can load that save to continue playing other areas, but you won't be able to progress further on the magic path in the demo.

New Caves. There are now 2 new areas you can visit on the magic island. This includes the ice caves, and a new area which is quite large and easy to get lost in. Wyrm Queens no longer re-spawn, but you can find them in the second cave. Ice Structure. The ice structure can now be activated. If you've seen it, you know what I'm talking about. This means all elemental structures are functional except Plant.

Skill Points. You now get skill points every level instead of health and stamina. These points can be used for a variety of upgrades. The Plant Spirit was added, allowing you to get all 5 elemental gems. You can now only auto-eat one health-healing item when taking damage. This is a good balance between letting players survive, but not letting players soak up infinite damage with enough dragonblood. Languages that are not up to date all but English and German are now marked red in the options menu.

New Achievements. Screenshots The full changelog is as follows: Science Path End. There is now a definitive end to the science path where you'll be able to continue from in the early access release. Check out the Mirrow's Lab to see it! You can now use blueprints to build and dismantle structures! You can play the game without ever finding or using blueprints, but they can give you flexibility over building placement and allow you to build a kitchen if you don't have the builder.

You can now plant crops, bushes and trees with seeds. Seeds allow for flexibility of crop placement similar to blueprints , and they are now an integrated part of the farm plant instead of upgrade. Plant where you want - even on new islands! Hair Styles. There are now 7 hair styles to choose from 8 if you count bald! When first loading an old save, you'll be able to customize appearance again to select your hair style.

This was causing new players to encounter night too early, and made night too easy to get to. You can still skip night by resting though. There may also be a few new night-only things added. Added 2 bird familiars. There are no enemies to trap to get birds from yet, but you can buy them. We've been hard at work on the Early Access version of the game, but we decided to do another small free update with improvements and vehicles!

The full changelog for this update is as follows: Vehicles! While most vehicles are for the early access version only, you can now sail your boat and fly your dragon using the vehicle system! The dragon is quite awesome to fly - it can even breathe fire - just beware of skyfish! Intro Video - It's deliberately left vague, but the start of the game has been changed and a short cutscene added to give you a little context for what's going on at the very beginning!

Chase - our composer - added a new track for the Magic island! The combat system has been tweaked and improved. It is now possible although difficult to defeat melee enemies one-on-one without taking any damage!

Stamina has been doubled, and you now auto-eat stamina restoring foods useful especially for new players and to make the game less about focusing on your stamina bar. If you select a quest in the quest log, it will now show an indicator for locating the quest giver. No more getting lost trying to find the NPC needed to complete your quest!

The farmer now explains how to use seeds better when you complete the orchard quest, and is now always capable of crafting seeds for you just keep talking to him until it pops up. Join us on Discord , Reddit , Facebook or Twitter today for some launch day festivities! And - hopefully - this is just the beginning of Aground's story! I hope you enjoy the early access version and demo updates!

And if you played the game, help show your support by writing a review or posting a screenshot! I hope you're looking forward to the magic path update, which will include the magic path between the demo and outer space! When we released the early access version with update 1. So, for our first update in Early Access, we added a new quest on the Science Path talk to the Fisherman , with new enemies, equipment, upgrades and more!

Wish us luck at PAX - we'll be sure to take lots of pics for those who can't make it. You can now follow the magic path all the way through many new quests and areas, right up to launching into space! This means that the entire starting planet is now complete, besides a few side quests and optional features we still want to add. What do you think? We hope you love it as much as we do! The full changelog for this update is as follows: Added a new magic island with new bosses, enemies, NPCs, sub-areas and structures.

Then I found out I could get it here, so did that as well. I'm really enjoying it. After sending that, I started playing a new game on my computer I wonder if save syncing will be allowed across consoles as well as computers? Or is it already and I missed it? Diamonds anybody? S if you want to make it a chest then replace storehouse with chest, and both structure with object. S magic Boxes Contain every single item in the game , Infinite amount of it too , including magic tools.

Aground runs on bit computers. For Windows, it's bit but runs fine. For Mac, it's bit as mac no longer supports bit. For Linux, it's bit but in the download notes it tells you what libraries you have to install to run it on a bit linux OS. If you used elemental weapons it will end pretty quickly , if you are not on 1 hit difficulty.

I think it's funny how it calls the dragon a ' Vehicle ' and not an animal. Either Buy it from the merchant that comes at night in the Tech-Islands that i forget it is name ,or go explore the underground desert in that island.

There's a PC, mac and linux version though - and I know some people have gotten the linux version running on chromebooks with linux beta. It'll probably way too late to bring this up, but just in case that there is going to be another update to the game I just wanted to ask to consider adding seperate blueprints for a Spacehouse Kitchen and maybe also seperate upgrade blueprints for storehouses and docks.

Towards the end of the game if there ever is one I'd like to construct something like a village with all the different structures the game offers all bundled together.

Yet it won't allow me to have a House-kitchen and a Spacehouse on the same island at the same time. Another thing with the Spacehouse: there's no short video where the main characters sit together in their newly built Spacehouse. Similar to the ones we got after building the Hut and the House.

Also, there's nothing on Earth for the Hunter to hunt. In case you opt to settle down on Earth. Wow, I just discovered the Spirit Detector. That will come in handy! Great tool. Crazy that I didn't think of that before. Hi, thank you for putting up the festive decorations on the barn. Looks great. It must have been a very busy night having to put them up for every player. Maybe it could be fun if somewhere in some cave you'd find a chest full of these items and then be able to decorate any structure.

I did however wanted to point out that once you've beaten the enemy and the colonists have settled down on Earth and you've built the spacehouse, the new structure behind it moves at different speed than the layer in front of it as well as the layer behind it.

It's a little bit nauseating looking at it as your character walks by. It's like it moves on its own. That's a graphics card issue. If the graphics card supports Aground, updating the driver will fix the issue from the manufacturer's website - like nvidia, AMD or intel, as windows doesn't always get the latest version.

Hey, thanks for pointing me to my graphics card drivers. They were up to date, but I had to fiddle with a setting to specify my system use my good graphics card instead of the crappy built in one for Aground. Now, it's time to start a new game and explore that hybrid path!

When will the chrome version come out because I wasted 15 dollars because it doesn't work on chrome. We won't be releasing a chromebook version of the game, although some players have been able to play the linux version of the game on their chromebooks using linux beta.

Version: v 2. Aground Is a role-playing adventure in a pixelated world created by the efforts of three independent programmers. The game implements the mechanics of crafting, gathering all types of resources, and building. The huge number of achievements 90 pieces in the list of awards reflects the fact that the project contains enough content to master over several weeks of intense play.

There is the possibility of cross-platform cooperative passage using an Internet connection or a local network.

Support for control from the controller and leaderboard for users from all over the world are a nice bonus. You are here: LikeIT. Aground Download. Video review. More games:. Category: Adventure. Category: Shooter.



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