Pteradons attack in packs like a flock of vicious vultures. The action, while repetitive, is actually fun in a stupid kind of way once you care to overlook the graphics. Often you would have to run all over the place in Dino Crisis, not just looking for keys but components of keys. Dino Crisis 2 has dispensed with much of this nonsense. Skip to content. First of all, there's a lot more dinos about; they attack almost constantly in packs of two and three.
Luckily the controls are more combat-friendly: You dash automatically and can fire while running forward or walking backward. You've also got two weapons accessible at any time now, a main gun and a secondary weapon like a knife. Points earned for killing dinos, with bonuses for "combos" killing multiple baddies within seconds of each other and for getting past rooms without being injured, can be exchanged for new weapons, ammo and healing items at save points.
You may also notice the backgrounds are prerendered now, to allow for outdoor jungle locations and more nasties on screen at once. More on DC2 as the October release approaches.
Browse games Game Portals. Dino Crisis 2. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Short-Lived Survival-Horror While Dino Crisis 2 is in no way a bad game, sporting some amazing visuals for the time and non-stop action with varied set-pieces including tropical forests, active volcanos, and an underwater level—it simply is nothing like its predecessor.
Does It Hold Up? The game takes place in In the city of Edward City, experiments with the "third energy" were still being carried out.
One of them failed and as a result, the entire city of Edward City completely disappeared and fell into the past in the era of dinosaurs in the prehistoric jungle.. The government decides to send a special task force to help the victims. But in terrible and unequal battles with bloodthirsty dinosaurs, almost all members of the squad die.
Only Regina and Dylan survive.. Sprites have a nasty habit of wobbling about, not so bad with the chain link fences at the start but when walls start to twist and sway it can make you feel physically sick. There are even little black lines around some graphics, which look like they've been cut out from the Playstation and pasted back into place on the PC. That said, the animation is pretty good. The dinosaurs move around with a surprising amount of athleticism and watching them pound after you gives you a genuine urge to leggit as fast as you possibly can.
Even though you're more or less restricted to the default controls, they're pretty easy to pick up and before long you're blasting away with the pros. What really helps is the camera which for the most part works surprisingly well, and I say "surprisingly" because just about all games with a third-person view point since the beginning have time have had camera angles where you can't see anything, can't tell where you're going, or see the trap you're about to walk into.
Dino Crisis , for the most part, avoids these problems. You can see exactly what you need to, and a lot of developers could learn from the camera angles because they tell you what you need to know whilst helping to maintain the atmosphere.
There are only occasional problems where Regina has to head towards the camera and you can't see what's coming up, and there were a few instances where some hefty scenery makes it difficult to see what's going on.
But these are the exceptions rather than the rule. The camera angles are also set-up well in the animated cut-scenes, which are well developed and even reasonably scripted. The voice acting is of a good standard, especially the voice of Regina, which is actually better than many of the old interactive movies. The only thing that stands out is the name of one of your companions, Gail.
He, yup, he is a tough, mission-comes-first, sod-everything-else macho man. Called Gail. What the game plays like depends on the decisions you make. Go with Gail and you'll spend most of your time blasting or running away from the dinos; go with Rick and you'll be solving puzzles instead. Combat is pretty simple but works quite well. Although there are only three different weapons in the game you get little upgrades along the way, which make them more powerful.
You can also make stun darts by mixing ingredients in your inventory which knock out the dinosaurs rather than kill them outright. For some reason these are fired from the shotgun rather than the handgun. The enemies also possess some kind of intelligence, although they're not hyper-intelligent - after all, they are dinosaurs. One of their favourite tricks is to play dead, and when you try to get past they'll knock you over or grab a good mouthful. Another problem is that even if you choose to do the puzzles rather than combat you'll still run very low on ammo, causing you to run away from enemies rather than taking them on which, let's face it, is the whole point of having them there in the first place.
The puzzles are typical of many console games, and largely involve shifting some crates that are in your way with a crane, for example. You've got to find some cards to operate the crane, and once you have them you have to figure out how to move the blocks because the crane will only operate a certain way.
The difficulty of these puzzles is set just about right: they're not overly complex, and although they're pretty easy, not one is a no-brainer. Capcom has also done a good job of balancing the puzzle-to-Dino ratio, although I suspect they could have made things busier as it can feel a tad empty in places. There are, of course, little niggles that tend to creep in now and again.
Dinosaurs can disappear once you've left the room and one of the crate-moving puzzles even resets itself. Another problem is that in order to progress you need to make notes of what you find in journals which tell you how to solve puzzles, open doors etc. Not a problem in itself you understand, but you end up scribbling down the most bizarre interpretation of what the book said on a scrap of paper and then have to spend ages frantically trying to dig it out once you need it.
It's the only really bad piece of game design, but games kept notes for you ten years ago, and not including it is one heck of a regression. If you can get past the silly conversion errors I still can't believe they left out an "exit" option and knew about it and the default controls, there's a decent game lying underneath. It'll only take you a good weekend to get through it but there are enough alternative routes and Easter eggs to make you come back for more.
It has to be said, though, that it's getting on a bit now. The sequel is available on the Playstation, and there are any number of Resident Evil style shooters on the market to make Dino Crisis very easy to overlook. If you can get it cheap from a bargain bin then it'd be OK, but whatever you do, don't pay full price.
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